fix clouds
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@@ -30,6 +30,11 @@ func _ready() -> void:
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train.track_generator = track_generator
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camera.train = train
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#hide debug panel for sky
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var sky := get_node_or_null("DynamicSky") as DynamicSkyRoot
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if sky and sky._debug_canvas_layer:
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sky._debug_canvas_layer.visible = false
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# Terreno
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var ground = MeshInstance3D.new()
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ground.name = "Ground"
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@@ -34,7 +34,7 @@ func _process(delta: float) -> void:
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func _handle_input(delta: float) -> void:
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if Input.is_action_just_pressed("ui_accept"):
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if Input.is_action_just_pressed("change_camera"):
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mode = ((mode + 1) % CameraMode.size()) as CameraMode
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orbit_angle = 0.0
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