add sky to train scene

This commit is contained in:
Overside srl
2026-02-17 10:03:32 +01:00
parent fd0bcfa381
commit b419cbe6f5
10 changed files with 89 additions and 13 deletions

View File

@@ -110,7 +110,7 @@ shader_parameter/sky_bottom_color = Color(0.5, 0.6, 0.7, 1)
shader_parameter/gradient_intensity = 1.0
shader_parameter/horizon_blend = 0.5
shader_parameter/sun_glow_enabled = true
shader_parameter/sun_direction = Vector3(0.8560367, 0.48015037, 0.19145952)
shader_parameter/sun_direction = Vector3(0.81767046, 0.53474194, 0.21322787)
shader_parameter/sun_glow_color = Color(1, 0.95, 0.85, 1)
shader_parameter/sun_glow_intensity = 0.3
shader_parameter/sun_glow_size = 0.2

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@@ -478,11 +478,11 @@ func _create_debug_panel() -> void:
_debug_panel = SkyDebugPanel.new()
_debug_panel.name = "SkyDebugPanel"
_debug_panel.dynamic_sky = self
_debug_panel.anchor_left = 0.0
_debug_panel.anchor_left = 1.0
_debug_panel.anchor_top = 0.0
_debug_panel.anchor_right = 0.0
_debug_panel.anchor_right = 1.0
_debug_panel.anchor_bottom = 0.0
_debug_panel.offset_left = 10.0
_debug_panel.offset_left = -310.0
_debug_panel.offset_top = 10.0
_debug_canvas_layer.add_child(_debug_panel)

View File

@@ -141,10 +141,10 @@ func _create_ui() -> void:
_seed_label.text = "Seed: 0 | Day: 1"
_vbox.add_child(_seed_label)
var meteor_button := Button.new()
meteor_button.text = "Trigger Meteor Shower"
meteor_button.pressed.connect(_on_meteor_pressed)
_vbox.add_child(meteor_button)
#var meteor_button := Button.new()
#meteor_button.text = "Trigger Meteor Shower"
#meteor_button.pressed.connect(_on_meteor_pressed)
#_vbox.add_child(meteor_button)
func _connect_signals() -> void:

View File

@@ -80,7 +80,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path=""
export_path="web/trinittu.html"
patches=PackedStringArray()
patch_delta_encoding=false
patch_delta_compression_level_zstd=19

View File

@@ -60,6 +60,16 @@ change_train={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
horn={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194309,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
toggle_debug={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194334,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[rendering]

BIN
resources/japan_river.mp3 Normal file

Binary file not shown.

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@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://qrf08uiuhyqg"]
[ext_resource type="AudioStream" uid="uid://bdluyy5uodjb5" path="res://resources/thomastanks_new.mp3" id="1_ht1d5"]
[ext_resource type="AudioStream" uid="uid://bf28mghp6mgjx" path="res://resources/japan_river.mp3" id="1_ht1d5"]
[sub_resource type="GDScript" id="GDScript_ht1d5"]
script/source = "extends Node
@@ -38,6 +38,6 @@ script = SubResource("GDScript_ht1d5")
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="." unique_id=281982184]
stream = ExtResource("1_ht1d5")
volume_db = -5.0
volume_db = -4.92
autoplay = true
parameters/looping = false

View File

@@ -41,8 +41,8 @@ fog_density = 0.0015
script = ExtResource("1_0nial")
main_scene = ExtResource("2_7fone")
[node name="DynamicSky" parent="." unique_id=516593260 instance=ExtResource("3_7brvr")]
show_debug_panel = true
[node name="DynamicSky" parent="." unique_id=516593260 node_paths=PackedStringArray("weather_vfx") instance=ExtResource("3_7brvr")]
weather_vfx = NodePath("WeatherVFX")
[node name="TrackGenerator" type="Node3D" parent="." unique_id=1804102656]
script = ExtResource("2_j07ug")
@@ -110,6 +110,8 @@ text = "Comandi:
\"A / D - Ruota camera\",
\"SPACE - Cambia camera\",
\"TAB - Cambia treno\",
\"ENTER - Fischio\",
\"F3 - Debug Sky\",
\"ESC - Esci\""
label_settings = SubResource("LabelSettings_tefeu")

View File

@@ -38,6 +38,8 @@ var distance_traveled: float = 0.0
var locomotive: Node3D
var wagons: Array = []
var wagon_distances: Array = []
var _horn_player: AudioStreamPlayer
var _horn_playing: bool = false
func _ready() -> void:
@@ -46,6 +48,7 @@ func _ready() -> void:
await get_tree().process_frame
_create_train()
current_speed = base_speed
_create_horn()
func _remove_train():
@@ -145,6 +148,9 @@ func _handle_input(delta: float) -> void:
_create_train()
current_speed = base_speed
if Input.is_action_just_pressed("horn") and not _horn_playing:
_play_horn()
func _update_movement(delta: float) -> void:
distance_traveled += current_speed * delta
@@ -187,3 +193,56 @@ func get_locomotive_position() -> Vector3:
func get_speed() -> float:
return current_speed
func _create_horn() -> void:
_horn_player = AudioStreamPlayer.new()
_horn_player.name = "HornPlayer"
_horn_player.volume_db = -6.0
_horn_player.bus = "Master"
add_child(_horn_player)
var sample_rate: int = 22050
var duration: float = 1.8
var num_samples: int = int(sample_rate * duration)
var fade_in: float = 0.15
var fade_out: float = 0.4
var freqs: Array[float] = [277.18, 369.99, 311.13]
var data := PackedByteArray()
data.resize(num_samples * 2)
for i in range(num_samples):
var t: float = float(i) / sample_rate
var sample: float = 0.0
for freq in freqs:
sample += sin(TAU * freq * t)
sample /= freqs.size()
var envelope: float = 1.0
if t < fade_in:
envelope = t / fade_in
elif t > duration - fade_out:
envelope = (duration - t) / fade_out
sample *= envelope
var value: int = clampi(int(sample * 16000), -32768, 32767)
data[i * 2] = value & 0xFF
data[i * 2 + 1] = (value >> 8) & 0xFF
var stream := AudioStreamWAV.new()
stream.format = AudioStreamWAV.FORMAT_16_BITS
stream.mix_rate = sample_rate
stream.data = data
_horn_player.stream = stream
func _play_horn() -> void:
_horn_playing = true
_horn_player.play()
_horn_player.finished.connect(_on_horn_finished, CONNECT_ONE_SHOT)
func _on_horn_finished() -> void:
_horn_playing = false

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@@ -52,6 +52,11 @@ func _process(_delta: float) -> void:
if Input.is_action_just_pressed("ui_cancel"):
SceneSwitcher.switch_scene(main_scene.resource_path)
if Input.is_action_just_pressed("toggle_debug"):
var sky := get_node_or_null("DynamicSky") as DynamicSkyRoot
if sky and sky._debug_canvas_layer:
sky._debug_canvas_layer.visible = not sky._debug_canvas_layer.visible
func _update_ui() -> void:
if speed_label and train: