add sky to train scene
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@@ -478,11 +478,11 @@ func _create_debug_panel() -> void:
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_debug_panel = SkyDebugPanel.new()
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_debug_panel.name = "SkyDebugPanel"
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_debug_panel.dynamic_sky = self
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_debug_panel.anchor_left = 0.0
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_debug_panel.anchor_left = 1.0
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_debug_panel.anchor_top = 0.0
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_debug_panel.anchor_right = 0.0
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_debug_panel.anchor_right = 1.0
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_debug_panel.anchor_bottom = 0.0
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_debug_panel.offset_left = 10.0
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_debug_panel.offset_left = -310.0
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_debug_panel.offset_top = 10.0
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_debug_canvas_layer.add_child(_debug_panel)
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@@ -141,10 +141,10 @@ func _create_ui() -> void:
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_seed_label.text = "Seed: 0 | Day: 1"
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_vbox.add_child(_seed_label)
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var meteor_button := Button.new()
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meteor_button.text = "Trigger Meteor Shower"
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meteor_button.pressed.connect(_on_meteor_pressed)
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_vbox.add_child(meteor_button)
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#var meteor_button := Button.new()
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#meteor_button.text = "Trigger Meteor Shower"
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#meteor_button.pressed.connect(_on_meteor_pressed)
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#_vbox.add_child(meteor_button)
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func _connect_signals() -> void:
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