add sky to train scene
This commit is contained in:
@@ -110,7 +110,7 @@ shader_parameter/sky_bottom_color = Color(0.5, 0.6, 0.7, 1)
|
||||
shader_parameter/gradient_intensity = 1.0
|
||||
shader_parameter/horizon_blend = 0.5
|
||||
shader_parameter/sun_glow_enabled = true
|
||||
shader_parameter/sun_direction = Vector3(0.8560367, 0.48015037, 0.19145952)
|
||||
shader_parameter/sun_direction = Vector3(0.81767046, 0.53474194, 0.21322787)
|
||||
shader_parameter/sun_glow_color = Color(1, 0.95, 0.85, 1)
|
||||
shader_parameter/sun_glow_intensity = 0.3
|
||||
shader_parameter/sun_glow_size = 0.2
|
||||
|
||||
@@ -478,11 +478,11 @@ func _create_debug_panel() -> void:
|
||||
_debug_panel = SkyDebugPanel.new()
|
||||
_debug_panel.name = "SkyDebugPanel"
|
||||
_debug_panel.dynamic_sky = self
|
||||
_debug_panel.anchor_left = 0.0
|
||||
_debug_panel.anchor_left = 1.0
|
||||
_debug_panel.anchor_top = 0.0
|
||||
_debug_panel.anchor_right = 0.0
|
||||
_debug_panel.anchor_right = 1.0
|
||||
_debug_panel.anchor_bottom = 0.0
|
||||
_debug_panel.offset_left = 10.0
|
||||
_debug_panel.offset_left = -310.0
|
||||
_debug_panel.offset_top = 10.0
|
||||
_debug_canvas_layer.add_child(_debug_panel)
|
||||
|
||||
|
||||
@@ -141,10 +141,10 @@ func _create_ui() -> void:
|
||||
_seed_label.text = "Seed: 0 | Day: 1"
|
||||
_vbox.add_child(_seed_label)
|
||||
|
||||
var meteor_button := Button.new()
|
||||
meteor_button.text = "Trigger Meteor Shower"
|
||||
meteor_button.pressed.connect(_on_meteor_pressed)
|
||||
_vbox.add_child(meteor_button)
|
||||
#var meteor_button := Button.new()
|
||||
#meteor_button.text = "Trigger Meteor Shower"
|
||||
#meteor_button.pressed.connect(_on_meteor_pressed)
|
||||
#_vbox.add_child(meteor_button)
|
||||
|
||||
|
||||
func _connect_signals() -> void:
|
||||
|
||||
Reference in New Issue
Block a user