add sky to train scene

This commit is contained in:
Overside srl
2026-02-17 10:03:32 +01:00
parent fd0bcfa381
commit b419cbe6f5
10 changed files with 89 additions and 13 deletions

View File

@@ -110,7 +110,7 @@ shader_parameter/sky_bottom_color = Color(0.5, 0.6, 0.7, 1)
shader_parameter/gradient_intensity = 1.0
shader_parameter/horizon_blend = 0.5
shader_parameter/sun_glow_enabled = true
shader_parameter/sun_direction = Vector3(0.8560367, 0.48015037, 0.19145952)
shader_parameter/sun_direction = Vector3(0.81767046, 0.53474194, 0.21322787)
shader_parameter/sun_glow_color = Color(1, 0.95, 0.85, 1)
shader_parameter/sun_glow_intensity = 0.3
shader_parameter/sun_glow_size = 0.2

View File

@@ -478,11 +478,11 @@ func _create_debug_panel() -> void:
_debug_panel = SkyDebugPanel.new()
_debug_panel.name = "SkyDebugPanel"
_debug_panel.dynamic_sky = self
_debug_panel.anchor_left = 0.0
_debug_panel.anchor_left = 1.0
_debug_panel.anchor_top = 0.0
_debug_panel.anchor_right = 0.0
_debug_panel.anchor_right = 1.0
_debug_panel.anchor_bottom = 0.0
_debug_panel.offset_left = 10.0
_debug_panel.offset_left = -310.0
_debug_panel.offset_top = 10.0
_debug_canvas_layer.add_child(_debug_panel)

View File

@@ -141,10 +141,10 @@ func _create_ui() -> void:
_seed_label.text = "Seed: 0 | Day: 1"
_vbox.add_child(_seed_label)
var meteor_button := Button.new()
meteor_button.text = "Trigger Meteor Shower"
meteor_button.pressed.connect(_on_meteor_pressed)
_vbox.add_child(meteor_button)
#var meteor_button := Button.new()
#meteor_button.text = "Trigger Meteor Shower"
#meteor_button.pressed.connect(_on_meteor_pressed)
#_vbox.add_child(meteor_button)
func _connect_signals() -> void: