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@@ -207,10 +207,9 @@ func _create_star_trail(position: Vector3, direction: Vector3, is_meteor: bool =
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mesh_instance.material_override = material
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mesh_instance.position = position
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add_child(mesh_instance)
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mesh_instance.look_at(position + direction, Vector3.UP)
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mesh_instance.rotate_object_local(Vector3.RIGHT, PI / 2.0)
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add_child(mesh_instance)
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return mesh_instance
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