add train control game
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@@ -1,8 +1,5 @@
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[editor_states]
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Anim={
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"visible": false
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}
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2D={
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"grid_offset": Vector2(0, 0),
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"grid_snap_active": false,
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@@ -44,6 +41,7 @@ Anim={
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"CPUParticles3D": 0,
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"CSGShape3D": 0,
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"Camera3D": 0,
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"ChainIK3D": 0,
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"CollisionObject3D": 0,
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"CollisionPolygon3D": 0,
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"CollisionShape3D": 0,
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@@ -72,6 +70,7 @@ Anim={
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"SpringArm3D": 0,
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"SpringBoneCollision3D": 0,
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"SpringBoneSimulator3D": 0,
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"TwoBoneIK3D": 0,
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"VehicleWheel3D": 0,
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"VisibleOnScreenNotifier3D": 0,
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"VoxelGI": 0
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@@ -187,4 +186,7 @@ Anim={
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"zfar": 4000.01,
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"znear": 0.05
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}
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@20438/@Panel@14/@VBoxContainer@15/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@26/DockVSplitCenter/@VSplitContainer@62/@VBoxContainer@63/@EditorMainScreen@103/MainScreen/@CanvasItemEditor@10871/@VSplitContainer@10516/@HSplitContainer@10518/@HSplitContainer@10520/@Control@10521/@SubViewportContainer@10522/@SubViewport@10523/Main/MusicManager")])
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Anim={
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"visible": false
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}
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selected_nodes=Array[NodePath]([])
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