add flash and thunders
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@@ -110,7 +110,7 @@ shader_parameter/sky_bottom_color = Color(0.5, 0.6, 0.7, 1)
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shader_parameter/gradient_intensity = 1.0
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shader_parameter/horizon_blend = 0.5
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shader_parameter/sun_glow_enabled = true
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shader_parameter/sun_direction = Vector3(-0.71683276, 0.6476549, 0.25825176)
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shader_parameter/sun_direction = Vector3(-0.99265814, -0.112351425, -0.04480003)
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shader_parameter/sun_glow_color = Color(1, 0.95, 0.85, 1)
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shader_parameter/sun_glow_intensity = 0.3
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shader_parameter/sun_glow_size = 0.2
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@@ -128,9 +128,9 @@ sky_material = SubResource("ShaderMaterial_jmmec")
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[resource]
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background_mode = 2
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sky = SubResource("Sky_ssi15")
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ambient_light_color = Color(0.5733876, 0.5701628, 0.64355034, 1)
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ambient_light_energy = 0.52610695
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ambient_light_color = Color(0.5162781, 0.4713005, 0.523453, 1)
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ambient_light_energy = 0.32816777
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fog_enabled = true
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fog_light_color = Color(0.7, 0.64355034, 0.6637131, 1)
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fog_density = 0.012741526
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fog_light_color = Color(0.6533633, 0.5148431, 0.4713005, 1)
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fog_density = 0.015073524
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fog_height_density = 0.1
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