Merge branch 'main' into proc-terrain

This commit is contained in:
Michele Rossi
2026-02-01 21:10:18 +01:00
10 changed files with 218 additions and 29 deletions

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@@ -0,0 +1,3 @@
[folding]
sections_unfolded=PackedStringArray()

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@@ -0,0 +1,3 @@
[folding]
sections_unfolded=PackedStringArray()

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@@ -7,6 +7,7 @@
[ext_resource type="ArrayMesh" uid="uid://cm8un80nubjbi" path="res://resources/train kit/train-diesel-a.obj" id="3_jy5c4"] [ext_resource type="ArrayMesh" uid="uid://cm8un80nubjbi" path="res://resources/train kit/train-diesel-a.obj" id="3_jy5c4"]
[ext_resource type="Script" uid="uid://b65vwus8xxmun" path="res://scripts/traincontrol_camera.gd" id="4_jy5c4"] [ext_resource type="Script" uid="uid://b65vwus8xxmun" path="res://scripts/traincontrol_camera.gd" id="4_jy5c4"]
[ext_resource type="Script" uid="uid://df2oi5vyeak81" path="res://scripts/train_movement.gd" id="6_1lqs8"] [ext_resource type="Script" uid="uid://df2oi5vyeak81" path="res://scripts/train_movement.gd" id="6_1lqs8"]
[ext_resource type="Script" uid="uid://b5x80gpkn1swt" path="res://scripts/rail_swtich.gd" id="7_cenvf"]
[sub_resource type="PlaneMesh" id="PlaneMesh_23vqf"] [sub_resource type="PlaneMesh" id="PlaneMesh_23vqf"]
size = Vector2(100, 100) size = Vector2(100, 100)
@@ -17,10 +18,10 @@ albedo_color = Color(2.153851e-06, 0.25305444, 0.03645257, 1)
[sub_resource type="Curve3D" id="Curve3D_0b1nv"] [sub_resource type="Curve3D" id="Curve3D_0b1nv"]
closed = true closed = true
_data = { _data = {
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, -41.962486, 0.03566742, -44.78871, 0, 0, 0, 0, 0, 0, -7.760188, 0.036315918, -45.60305, 0, 0, 0, 0, 0, 0, 21.603975, 0.03604126, -45.26774, 0, 0, 0, 0, 0, 0, 41.148148, 0.03127289, -39.27994, 0, 0, 0, 0, 0, 0, 44.2618, 0.02154541, -27.064838, 0, 0, 0, 0, 0, 0, 44.118095, 0.0033874512, -4.2633114, 0, 0, 0, 0, 0, 0, 26.96904, 0.003112793, -3.9279928, 0, 0, 0, 0, 0, 0, 3.4968712, 0.0079574585, -10.011598, 0, 0, 0, 0, 0, 0, -3.8321874, 0.024543762, -30.849133, 0, 0, 0, 0, 0, 0, -25.627771, 0.026069641, -32.765224, 0, 0, 0, 0, 0, 0, -31.28027, 0.015075684, -18.969343, 0, 0, 0, 0, 0, 0, -23.472174, 0.003479004, -4.4070177, 0, 0, 0, 0, 0, 0, 12.167218, -0.011207581, 14.035401, 0, 0, 0, 0, 0, 0, 34.681347, -0.013763428, 17.244862, 0, 0, 0, 0, 0, 0, 46.99225, -0.019981384, 25.052942, 0, 0, 0, 0, 0, 0, 42.72894, -0.03504944, 43.97439, 0, 0, 0, 0, 0, 0, 14.897652, -0.036231995, 45.459354, 0, 0, 0, 0, 0, 0, -23.088955, -0.034858704, 43.73488, 0, 0, 0, 0, 0, 0, -44.357616, -0.034965515, 43.878586, 0, 0, 0, 0, 0, 0, -45.603073, -0.010246277, 12.837832, 0, 0, 0, 0, 0, 0, -34.585533, 0.0079422, -10.0116005, 0, 0, 0, 0, 0, 0, -38.321926, 0.022087097, -27.78338), "points": PackedVector3Array(-2.1678085, -0.043792725, 1.658886, 2.1678085, 0.043792725, -1.658886, -41.962486, 0.03566742, -44.78871, 0, 0, 0, 0, 0, 0, -7.760188, 0.036315918, -45.60305, -6.559948, 0.007423401, -0.16356277, 6.559948, -0.007423401, 0.16356277, 21.603975, 0.03604126, -45.26774, -3.4513588, 0.124176025, -4.544277, 3.4513588, -0.124176025, 4.544277, 40.931072, 0.032211304, -40.35701, 0.5563507, 0.09750366, -3.6268482, -0.5563507, -0.09750366, 3.6268482, 45.43544, 0.021453857, -26.947992, 3.438774, 0.09018707, -3.405755, -3.438774, -0.09018707, 3.405755, 38.412643, 0.47789, -9.150471, 6.6514378, -0.022911072, 0.7331085, -6.6514378, 0.022911072, -0.7331085, 25.856459, 0.10243797, -3.7440395, 5.315757, -0.10071564, 3.6390858, -5.315757, 0.10071564, -3.6390858, 3.4968712, 0.0079574585, -10.011598, 4.9409637, -0.0754776, 2.709568, -4.9409637, 0.0754776, -2.709568, -3.8321874, 0.024543762, -30.849133, 6.360344, 0.0488739, -1.9223251, -6.360344, -0.0488739, 1.9223251, -22.311077, 0.005493164, -31.887383, -0.9378357, 0.12989807, -4.797656, 0.9378357, -0.12989807, 4.797656, -31.28027, 0.015075684, -18.969343, -7.12364, 0.096969604, -3.4738579, 7.12364, -0.096969604, 3.4738579, -23.472174, 0.003479004, -4.4070177, -9.224047, 0.08418274, -2.961853, 9.224047, -0.08418274, 2.961853, 12.167218, -0.011207581, 14.035401, -8.825874, 0.03265381, -1.0564928, 8.825874, -0.03265381, 1.0564928, 32.632145, -0.011894226, 14.993831, 0, 0, 0, 0, 0, 0, 39.98447, -0.019104004, 24.146927, 4.9879036, 0.122177124, -4.6163826, -4.9879036, -0.122177124, 4.6163826, 35.724655, 0.047676086, 33.444454, 8.1661625, 0.014076233, -0.6628723, -8.1661625, -0.014076233, 0.6628723, 11.495622, 0.0951767, 40.647045, 4.9570847, -0.058029175, 2.0650558, -4.9570847, 0.058029175, -2.0650558, -22.318954, 0.051948547, 40.504288, 4.9869003, -0.18069458, 6.610588, -4.9869003, 0.18069458, -6.610588, -37.494194, 0.080329895, 26.992659, -1.5943985, -0.19984436, 7.435757, 1.5943985, 0.19984436, -7.435757, -46.58226, 0.10346222, 8.63745, -0.4270401, -0.16287994, 6.045038, 0.4270401, 0.16287994, -6.045038, -39.930115, 0.050865173, -11.514841, 4.8086166, -0.20992279, 7.687052, -4.8086166, 0.20992279, -7.687052, -35.56163, 0.15759277, -32.8561, -0.73628235, -0.15232849, 5.656826, 0.73628235, 0.15232849, -5.656826, -45.566254, 0.602231, -39.59991),
"tilts": PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) "tilts": PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
} }
point_count = 22 point_count = 23
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ke0jj"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ke0jj"]
albedo_texture = ExtResource("1_ihlg3") albedo_texture = ExtResource("1_ihlg3")
@@ -31,6 +32,14 @@ uv1_offset = Vector3(0, -0.61, 0)
metallic = 1.0 metallic = 1.0
roughness = 0.25 roughness = 0.25
[sub_resource type="Curve3D" id="Curve3D_1lqs8"]
closed = true
_data = {
"points": PackedVector3Array(-6.2964935, 0.06638336, -2.3570595, 6.2964935, -0.06638336, 2.3570595, 24, 0, -36, 0.40251923, 0.1432724, -5.316846, -0.40251923, -0.1432724, 5.316846, 30.535202, 0.016418457, -19.69652, -3.0211945, 0.21754456, -8.010609, 3.0211945, -0.21754456, 8.010609, 37.792625, 0.0013275146, -0.5123644, 7.037945, 0.16593933, -6.2738285, -7.037945, -0.16593933, 6.2738285, 33.177887, 0.0013427734, 21.921793, 12.049584, -0.0362854, 1.1334801, -12.049584, 0.0362854, -1.1334801, 7.185522, 0.0013427734, 33.84686, 3.006013, -0.23966217, 8.824167, -3.006013, 0.23966217, -8.824167, -5.633688, 0.0127334595, 16.86435, 0.09129143, -0.14064789, 5.2124147, -0.09129143, 0.14064789, -5.2124147, -20.520624, 0.0013427734, -3.9991686, -6.1595325, -0.18273163, 6.8687496, 6.1595325, 0.18273163, -6.8687496, -10.095118, 0.0013427734, -27.90497),
"tilts": PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0)
}
point_count = 8
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_jgp6u"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_jgp6u"]
sky_top_color = Color(0.6262097, 0.76737565, 0.9309246, 1) sky_top_color = Color(0.6262097, 0.76737565, 0.9309246, 1)
sky_horizon_color = Color(0.82665706, 0.8808251, 0.95468724, 1) sky_horizon_color = Color(0.82665706, 0.8808251, 0.95468724, 1)
@@ -63,10 +72,10 @@ main_scene = ExtResource("2_0b1nv")
mesh = SubResource("PlaneMesh_23vqf") mesh = SubResource("PlaneMesh_23vqf")
surface_material_override/0 = SubResource("StandardMaterial3D_23vqf") surface_material_override/0 = SubResource("StandardMaterial3D_23vqf")
[node name="Rails" type="Path3D" parent="Ground" unique_id=1160818899] [node name="Rails1" type="Path3D" parent="Ground" unique_id=1160818899]
curve = SubResource("Curve3D_0b1nv") curve = SubResource("Curve3D_0b1nv")
[node name="Ballast" type="CSGPolygon3D" parent="Ground/Rails" unique_id=259312931] [node name="Ballast" type="CSGPolygon3D" parent="Ground/Rails1" unique_id=259312931]
polygon = PackedVector2Array(-1, 0, -1, 0.1, 1, 0.1, 1, 0) polygon = PackedVector2Array(-1, 0, -1, 0.1, 1, 0.1, 1, 0)
mode = 2 mode = 2
path_node = NodePath("..") path_node = NodePath("..")
@@ -81,7 +90,7 @@ path_u_distance = 1.0
path_joined = true path_joined = true
material = SubResource("StandardMaterial3D_ke0jj") material = SubResource("StandardMaterial3D_ke0jj")
[node name="LRail" type="CSGPolygon3D" parent="Ground/Rails" unique_id=477776682] [node name="LRail" type="CSGPolygon3D" parent="Ground/Rails1" unique_id=477776682]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.24889, -4.7985353, 2.2341003) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.24889, -4.7985353, 2.2341003)
polygon = PackedVector2Array(-0.5, 0, -0.5, 0.2, -0.4, 0.2, -0.4, 0) polygon = PackedVector2Array(-0.5, 0, -0.5, 0.2, -0.4, 0.2, -0.4, 0)
mode = 2 mode = 2
@@ -97,7 +106,7 @@ path_u_distance = 1.0
path_joined = true path_joined = true
material = SubResource("StandardMaterial3D_ihlg3") material = SubResource("StandardMaterial3D_ihlg3")
[node name="RRail" type="CSGPolygon3D" parent="Ground/Rails" unique_id=965437995] [node name="RRail" type="CSGPolygon3D" parent="Ground/Rails1" unique_id=965437995]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.24889, -4.7985353, 2.2341003) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.24889, -4.7985353, 2.2341003)
polygon = PackedVector2Array(0.5, 0, 0.5, 0.2, 0.4, 0.2, 0.5, 0) polygon = PackedVector2Array(0.5, 0, 0.5, 0.2, 0.4, 0.2, 0.5, 0)
mode = 2 mode = 2
@@ -113,15 +122,78 @@ path_u_distance = 1.0
path_joined = true path_joined = true
material = SubResource("StandardMaterial3D_ihlg3") material = SubResource("StandardMaterial3D_ihlg3")
[node name="TrainEngine" type="PathFollow3D" parent="Ground/Rails" unique_id=973990755] [node name="TrainEngine" type="PathFollow3D" parent="Ground/Rails1" unique_id=973990755]
transform = Transform3D(0.026897233, -2.1416474e-05, -1.1296921, 0, 1.130161, -2.141972e-05, 1.1296905, 5.0991304e-07, 0.02689727, -41.962486, 0.03566742, -44.78871) transform = Transform3D(0.6867339, -0.014397825, -0.8973005, 0, 1.130071, -0.018126711, 0.8974141, 0.01101774, 0.68664694, -41.962486, 0.03566742, -44.78871)
rotation_mode = 4 rotation_mode = 4
script = ExtResource("2_jgp6u") script = ExtResource("2_jgp6u")
[node name="Train" type="MeshInstance3D" parent="Ground/Rails/TrainEngine" unique_id=65189673] [node name="Rails2" type="Path3D" parent="Ground" unique_id=1426938039]
curve = SubResource("Curve3D_1lqs8")
[node name="Ballast" type="CSGPolygon3D" parent="Ground/Rails2" unique_id=608449521]
polygon = PackedVector2Array(-1, 0, -1, 0.1, 1, 0.1, 1, 0)
mode = 2
path_node = NodePath("..")
path_interval_type = 0
path_interval = 1.0
path_simplify_angle = 0.0
path_rotation = 2
path_rotation_accurate = false
path_local = false
path_continuous_u = true
path_u_distance = 1.0
path_joined = true
material = SubResource("StandardMaterial3D_ke0jj")
[node name="RRail" type="CSGPolygon3D" parent="Ground/Rails2" unique_id=469196308]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.24889, -4.7985353, 2.2341003)
polygon = PackedVector2Array(0.5, 0, 0.5, 0.2, 0.4, 0.2, 0.5, 0)
mode = 2
path_node = NodePath("..")
path_interval_type = 0
path_interval = 1.0
path_simplify_angle = 0.0
path_rotation = 2
path_rotation_accurate = false
path_local = false
path_continuous_u = true
path_u_distance = 1.0
path_joined = true
material = SubResource("StandardMaterial3D_ihlg3")
[node name="LRail" type="CSGPolygon3D" parent="Ground/Rails2" unique_id=1887208549]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.24889, -4.7985353, 2.2341003)
polygon = PackedVector2Array(-0.5, 0, -0.5, 0.2, -0.4, 0.2, -0.4, 0)
mode = 2
path_node = NodePath("..")
path_interval_type = 0
path_interval = 1.0
path_simplify_angle = 0.0
path_rotation = 2
path_rotation_accurate = false
path_local = false
path_continuous_u = true
path_u_distance = 1.0
path_joined = true
material = SubResource("StandardMaterial3D_ihlg3")
[node name="TrainEngine" type="PathFollow3D" parent="Ground/Rails2" unique_id=1618605131]
transform = Transform3D(-0.39616987, 0.010450672, -1.0582525, 0, 1.1301593, 0.01115706, 1.0583019, 0.003912155, -0.3961513, 24, 0, -36)
rotation_mode = 4
script = ExtResource("2_jgp6u")
[node name="Train" type="MeshInstance3D" parent="Ground" unique_id=65189673]
transform = Transform3D(0.6867333, -0.014397784, -0.89729905, 0, 1.1300678, -0.018126683, 0.8974134, 0.011017708, 0.68664587, -41.962486, 0.03566742, -44.78871)
mesh = ExtResource("3_jy5c4") mesh = ExtResource("3_jy5c4")
skeleton = NodePath("../Rails1/TrainEngine")
script = ExtResource("6_1lqs8") script = ExtResource("6_1lqs8")
[node name="RailSwtich" type="Area3D" parent="Ground" unique_id=1897237029 node_paths=PackedStringArray("rail_a", "rail_b", "switch_to_rail")]
script = ExtResource("7_cenvf")
rail_a = NodePath("../Rails1")
rail_b = NodePath("../Rails2")
switch_to_rail = NodePath("../Rails1")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1729725358] [node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1729725358]
shadow_enabled = true shadow_enabled = true
shadow_bias = 0.04 shadow_bias = 0.04
@@ -135,7 +207,8 @@ current = true
fov = 11.9 fov = 11.9
near = 0.001 near = 0.001
script = ExtResource("4_jy5c4") script = ExtResource("4_jy5c4")
train = NodePath("../Ground/Rails/TrainEngine/Train") train = NodePath("../Ground/Train")
follow_distance = 30.0
[node name="HUD" type="Control" parent="." unique_id=563257159] [node name="HUD" type="Control" parent="." unique_id=563257159]
layout_mode = 3 layout_mode = 3
@@ -155,9 +228,9 @@ label_settings = SubResource("LabelSettings_1lqs8")
[node name="camera_label" type="Label" parent="HUD" unique_id=1719494020] [node name="camera_label" type="Label" parent="HUD" unique_id=1719494020]
layout_mode = 0 layout_mode = 0
offset_left = 20.0 offset_left = 19.0
offset_top = 43.0 offset_top = 43.0
offset_right = 1280.0 offset_right = 1279.0
offset_bottom = 66.0 offset_bottom = 66.0
size_flags_vertical = 0 size_flags_vertical = 0
text = "Camera: " text = "Camera: "
@@ -165,15 +238,25 @@ label_settings = SubResource("LabelSettings_1lqs8")
[node name="controls_label" type="Label" parent="HUD" unique_id=1262113688] [node name="controls_label" type="Label" parent="HUD" unique_id=1262113688]
layout_mode = 0 layout_mode = 0
offset_left = 20.0 offset_left = 19.0
offset_top = 64.0 offset_top = 83.0
offset_right = 1280.0 offset_right = 1279.0
offset_bottom = 217.0 offset_bottom = 236.0
size_flags_vertical = 0 size_flags_vertical = 0
text = "Comandi: text = "Comandi:
\"W / S - Accelera / Rallenta\", \"W / S - Accelera / Rallenta\",
\"A / D - Ruota camera\", \"A / D - Ruota camera\",
\"SPACE - Cambia camera\", \"SPACE - Cambia camera\",
\"TAB - Cambia treno\", \"TAB\" - Cambia binario,
\"ESC - Esci\"" \"ESC - Esci\""
label_settings = SubResource("LabelSettings_1lqs8") label_settings = SubResource("LabelSettings_1lqs8")
[node name="switch_label" type="Label" parent="HUD" unique_id=462391845]
layout_mode = 0
offset_left = 19.0
offset_top = 64.0
offset_right = 1279.0
offset_bottom = 87.0
size_flags_vertical = 0
text = "Binario: "
label_settings = SubResource("LabelSettings_1lqs8")

View File

@@ -1,9 +1,9 @@
extends PathFollow3D extends PathFollow3D
class_name TrainEngine #class_name TrainEngine
#
@onready var train: MeshInstance3D = $Train #@onready var train: MeshInstance3D = $"../../Train"
#
#
func _physics_process(delta: float) -> void: #func _physics_process(delta: float) -> void:
if train: #if train:
progress += train.current_speed * delta #progress += train.current_speed * delta

17
scripts/rail_switch.gd Normal file
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@@ -0,0 +1,17 @@
extends Area3D
class_name RailSwitch
@export var rail_a: Path3D
@export var rail_b: Path3D
@export var switch_to_rail: Path3D # Il binario verso cui deviare
# Cambia direzione dello scambio
func toggle_switch() -> void:
if switch_to_rail == rail_a:
switch_to_rail = rail_b
else:
switch_to_rail = rail_a
func _on_body_entered(body: Node3D) -> void:
if body is Train:
body.switch_to_rail(switch_to_rail)

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@@ -0,0 +1 @@
uid://bhan6tvt4sow

17
scripts/rail_swtich.gd Normal file
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@@ -0,0 +1,17 @@
extends Area3D
@export var rail_a: Path3D
@export var rail_b: Path3D
@export var switch_to_rail: Path3D # Il binario verso cui deviare
# Cambia direzione dello scambio
func toggle_switch() -> void:
if switch_to_rail == rail_a:
switch_to_rail = rail_b
else:
switch_to_rail = rail_a
#func get_state_name() -> String:
#return "BIANRIO 1" if current_state == SwitchState.LEFT else "BINARIO 2"

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@@ -0,0 +1 @@
uid://b5x80gpkn1swt

View File

@@ -1,21 +1,30 @@
extends MeshInstance3D extends MeshInstance3D
class_name TrainBody
signal speed_changed(new_speed: float) signal speed_changed(new_speed: float)
signal rail_switched(old_rail: Path3D, new_rail: Path3D)
@export_group("Train") @export_group("Train")
@export var base_speed: float = 15.0 @export var base_speed: float = 15.0
@export var max_speed: float = 50.0 @export var max_speed: float = 50.0
@export var min_speed: float = 3.0 @export var min_speed: float = 3.0
@export var acceleration: float = 12.0 @export var acceleration: float = 12.0
@onready var rail_a: Path3D = $"../Rails1"
@onready var rail_b: Path3D = $"../Rails2"
var current_follower: PathFollow3D
var current_rail: Path3D
var current_speed: float = 15.0 var current_speed: float = 15.0
func _ready() -> void: func _ready() -> void:
current_speed = base_speed current_speed = base_speed
switch_to_rail(rail_a)
func _process(delta: float) -> void: func _process(delta: float) -> void:
_handle_input(delta) _handle_input(delta)
current_follower.progress += current_speed * delta
global_transform = current_follower.global_transform
func _handle_input(delta: float) -> void: func _handle_input(delta: float) -> void:
@@ -29,3 +38,35 @@ func _handle_input(delta: float) -> void:
func get_speed() -> float: func get_speed() -> float:
return current_speed return current_speed
func switch_to_rail(new_rail: Path3D) -> void:
if new_rail == current_rail:
return
current_rail = new_rail
current_follower = new_rail.get_node("TrainEngine") as PathFollow3D
var closest_offset = find_closest_point_on_path(new_rail, global_position)
current_follower.progress = closest_offset
func find_closest_point_on_path(path: Path3D, point: Vector3) -> float:
var curve = path.curve
var closest_offset = 0.0
var min_distance = INF
var length = curve.get_baked_length()
var steps = 100 # Più alto = più preciso ma più lento
for i in range(steps + 1):
var offset = (float(i) / steps) * length
# Trasforma il punto locale della curva in coordinate globali
var path_point = path.global_transform * curve.sample_baked(offset)
var dist = point.distance_to(path_point)
if dist < min_distance:
min_distance = dist
closest_offset = offset
return closest_offset

View File

@@ -3,8 +3,10 @@ extends Node3D
@onready var speed_label : Label = $HUD/speed_label @onready var speed_label : Label = $HUD/speed_label
@onready var camera_label : Label = $HUD/camera_label @onready var camera_label : Label = $HUD/camera_label
@onready var train: MeshInstance3D = $Ground/Rails/TrainEngine/Train @onready var train: MeshInstance3D = $Ground/Train
@onready var camera: TrainControlCamera = $TrainCamera @onready var camera: TrainControlCamera = $TrainCamera
@onready var rail_switch: Area3D = $Ground/RailSwtich
@onready var switch_label : Label = $HUD/switch_label
func _process(_delta: float) -> void: func _process(_delta: float) -> void:
@@ -13,8 +15,10 @@ func _process(_delta: float) -> void:
if Input.is_action_just_pressed("ui_cancel"): if Input.is_action_just_pressed("ui_cancel"):
SceneSwitcher.switch_scene(main_scene.resource_path) SceneSwitcher.switch_scene(main_scene.resource_path)
if Input.is_action_just_pressed("change_train"):
_toggle_rail()
func _update_ui() -> void: func _update_ui() -> void:
if speed_label and train: if speed_label and train:
var kmh = train.get_speed() * 3.6 var kmh = train.get_speed() * 3.6
@@ -22,3 +26,22 @@ func _update_ui() -> void:
if camera_label and camera: if camera_label and camera:
camera_label.text = "Camera: %s" % camera.get_mode_name() camera_label.text = "Camera: %s" % camera.get_mode_name()
func _toggle_rail() -> void:
if train and rail_switch:
rail_switch.toggle_switch()
train.switch_to_rail(rail_switch.switch_to_rail)
func _update_switch_status():
if not switch_label:
return
#if rail_switch:
#var state_name = rail_switch.get_state_name()
#var color = Color.YELLOW if rail_switch.current_state == rail_switch.SwitchState.LEFT else Color.CYAN
#switch_label.text = "Scambio: %s" % state_name
#switch_label.add_theme_color_override("font_color", color)
#else:
#switch_label.text = "Scambio: N/A"