[gd_resource type="ShaderMaterial" format=3 uid="uid://4a05tpi1tu14"]

[ext_resource type="Shader" uid="uid://d4b4lfd2r51iu" path="res://proc-terrain/triplanar_slope.gdshader" id="1_shader"]
[ext_resource type="Texture2D" uid="uid://5pfh43bjvef4" path="res://proc-terrain/rock.png" id="2_50hjp"]
[ext_resource type="Texture2D" uid="uid://rc8iqoij2c5w" path="res://proc-terrain/grass.png" id="3_8s6t3"]

[resource]
render_priority = 0
shader = ExtResource("1_shader")
shader_parameter/texture_top = ExtResource("3_8s6t3")
shader_parameter/texture_side = ExtResource("2_50hjp")
shader_parameter/blend_sharpness = 5.0
shader_parameter/slope_threshold = 0.7
shader_parameter/uv_scale = Vector3(0.1, 0.1, 0.1)
